Education Nation: Why educators aren’t sold on video games

Video games are increasingly popular learning tools in classrooms, but not all teachers are sold on the benefits.

Day two of NBC’s Education Nation summit highlighted the potential for video games to tailor material to a student’s individual level and allow teachers to track student progress. But while games can provide valuable information about how students learn, there is still little evidence that video games positively impact student achievement. And many teachers are skeptical about incorporating games in the classroom, even if it means students would be more invested in lessons.

During a Monday panel on gaming in the classroom, educators brought up some of their main concerns with the emerging technology. Todd Beard, a K-12 technology teacher in Flint, Mich., said his students have trouble transferring skills they learn playing educational games in class to paper-based tests. While his students may appear to master skills during a video game, they forget it when they’re taking an assessment later. Beard tells his students, “It’s the same thing, you just did that,’” he said. He believes his students aren’t as invested in tests because they aren’t as fun as the games. “I feel like they’re learning [skills], but I have to prove that on an assessment,” Beard added.

Children ages 8 to 18 spend an average of 7.5 hours a day using entertainment media, so some teachers say parents don’t want their kids spending more time playing video games at school. And funding can be an issue for some schools. “We pay for the [gaming] sites,” said Lyssa Sahadevan, a first-grade teacher in Marietta, Ga., speaking to The Hechinger Report after the panel. “So that’s a challenge.”

While Sahadevan says she has seen her first-graders transfer their skills from games to tests, she has struggled to find games that assess students as they play, so kids may spend time on a level that is too high or too low for them. Several of Sahadevan’s colleagues have embraced technology and encourage students to bring their own devices to school to engage in online learning. But in large classes with multiple students using devices, Sahadevan says it can be hard to monitor everyone.

Some educators worry that teachers haven’t been sufficiently trained to integrate video games into schools. “I’d love you to talk about the kinds of professional development that teachers are going to need,” said Anne Bryant, executive director of the National School Boards Association during the panel. “Where is it going to happen and how is it going to happen?” Her comment echoed the findings of a recent LEAD Commission poll, which reported that many teachers aren’t prepared to use technology effectively.

And while video games may be the future of digital learning, teacher Sahadevan says there are still basic issues that need to be fixed in education before more teachers will utilize technology. “We can’t get books in classrooms,” Sahadevan said. “Unless they’re going to give all these programs for free, its like dangling candy in front of a kid. We want it, but we can’t get to it, and that’s a problem.”


POSTED BY ON September 24, 2012

Comments & Trackbacks (6) | Post a Comment

Mary Bahr

As a life science teacher I found my middle school students understood the concepts of cell biology much better after playing the cell biology video game developed with grants from NSTA and NIH. We used a computer lab to play the game and then did associated activities. Some of my special ed kids really got into the game and were allowed to play it after they finished their review of basic math and reading in that lab. Several of them acquired a HS biology level understanding of protein synthesis that I would never be able to teach in 7th grade using standard classroom practices. All my students used vocabulary like ATP and respiration and active transport comfortably and with real understanding after their game experience. However I could not convince the other teacher of life science to use this game because they were not comfortable with the technology. So I do see the potential and agree with the need for training.

Lynn Scott

We have over 3000 educators who are members of our free professional learning community on game-based learning. I encourage those of you who are interested in using the power of gaming to improve K-12 learning to join us at http://www.edweb.net/gaming. We have free monthly webinars with guest speakers and a library of all those sessions archived for on-demand viewing. To learn the how and why of game-based learning, do join our community.

[...] HechingerEd blog wrote of a panel at last month’s NBC Education Nation summit where many educators brought up some concerns about the emerging technology of video games in the classroom. One teacher faced a challenge with his students having trouble moving between [...]

[...] students may forget what they’re learning when playing video games. This is a sentiment echoed by Todd Beard, a K-12 tech teacher who found his students weren’t retaining information as well. It is a [...]

Chris Liehmann

Very interesting article and comments. It seems as if what educators are looking for out of educational games is:

- free (or low cost)
- adaptable to each student’s needs
- impacts student learning
- provides adequate training

My company recently launched our Beta version of a product we hope addresses many of the above concerns. It is free, adaptable and does significantly impact student learning. We are trying to address the training concerns right now and would love input from educators. If you would like to provide feedback, please email info@smarteacher.ca

Thanks!

Chris

[...] controversy continues over the use of video games in education, and guess what? Not all teachers are sold on the benefits of video games as learning [...]

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